Max Gentlemen Sexy Business! Demo Impressions

Gunn Moses


Okay everyone, I have played the demo for Max Gentlemen Sexy Business! and am here to share my thoughts.  For those that are curious, this game is a Victorian-era business simulation and dating simulator in which the protagonist is a gentleman seeking love.  It is currently available for backing on Kickstarter, so go here if you want more information or are interested in funding the game.

The game starts off with a character creator, and much to my own excitement, I can play as a gentleman or gentlelady.  I played around with the choices, and ultimately created this character:

Max Gentlemen Sexy Business

Isn’t she just gorgeous?  Overall, I’d say that the character creator is a lot of fun, but it isn’t as in-depth as I had hoped.  Based on the Kickstarter page, it looks like more is to come in the full release of the game, so I’ll just have to patiently wait.  In the meantime, I am pretty happy with my character as she looks now.

Once the character creator is over, I had to also do a character creation for my rival, surprisingly.  I tried my hardest to make my rival ugly, but this was the best that I could manage:

MGSB Rival.png

This is kind of petty, but I’d love more exaggerated goofy facial features and accessories to decorate my rival with.  Still, having the ability to make different colored eyebrows, mustaches, beards, and hair is useful.

After an extensive amount of time experimenting with the character creator, I moved on to the actual gameplay.  There is no demo of the business simulation aspect of the game, which is disappointing, but understandable as that would be a challenge to balance properly for a short gameplay preview.  Instead, we get to do “speed dating” for the demo.  I got a brief description of three characters, and I got to pick my favorite of the three to talk to briefly, asking them questions.

Through this demo, I got to meet four of the twelve potential matches that I will encounter in the full game.  All four characters are interesting and varied, from a woman that sounds like she might kill me, to a nervous young man whose best friend is his horse.  My only concern is that first impressions are everything, and these characters still feel a little bland and archetypal.  I liked all four characters that I met, but didn’t have any great desire to get to know them better.  This is a danger that can occur when there’s so little time to actually get to know anyone, so I suspect that it’s just an issue specific to the demo.

Finally after all four characters have been met, I get my scores with each character tallied, based on how much I liked them and how much they liked my question responses.  That’s when my rival steps in.  Turns out, my rival has the same score with my potential partner as I do, and we must battle it out for the affection of our beloved.  There are a few options for battling, but I chose to do a dance battle where I successfully waltz and polka my way to victory and ride off into the sunset with my new friend.

Overall, I think this demo shows a lot of promise.  Some of the animations look a little rough and I wish that the characters left a longer lasting impression on me, but these are all side effects of this game being in a very early stage of development.  I’m going to go back into the demo and meet all twelve potential romance options, and then write a list where I rank all of the ladies and gentlemen based on my first impressions from the demo.  Stay tuned for this in the near future!

Note:  This post is imported from a prior blog, HannieBee Games.

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